Phase 1 Complete

Thanks to everyone who came out to watch Phase 1 of Project Nightfire on both Friday and Saturday night. And thank you for those who helped get the word out by tweeting, blogging and posting the video on YouTube.

If you like what you saw, spread the word! We need more projects like this to showcase Vancouver as a city that is pushing the boundaries of art, culture and technology.

Come back to the site for recordings of the event. In the meantime, if you want see what others have posted on YouTube, just do a search for the term “Project Nightfire“.

For now, we are currently working on ideas for Phase 2. If you are interested in getting involved in this project, give us a buzz.

Cheers!
Roy

Thank you Vancouver! The Rival Schools team.

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Rain or shine, the show is on!

After all, a little bit of rain won’t even flinch a true Vancouverite.

See you there!

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Project Nightfire – Tonight is the night!

Yesterday’s run of the show had a great turn out! Thanks to all of you that came out to see the show. If you enjoyed the experience, please spread the word. We’re doing our official presentation of Phase 1 tonight. The event will begin at 9PM. Come check it out!

Enjoy these images I snapped on my iPhone from last night’s show:

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Getting the VAG ready

We have covered the windows where we can to ensure that as much of the upcoming projection is as visible as possible. We’ll be doing some calibration work tonight. Not much to see but we may play the animation a couple of times through.

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On location testing …

Great news … the test was a complete success.

With much less ambient light and full power to our projectors the event is going to be spectacular. Check out some small snippets below.

Nightfire – Sept 6 Test at the Vancouver Art Gallery from Rival Schools on Vimeo.

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Lighting is so important

This is a shot that really utilizes the ambient lights that are cast onto the pillars to drive the illusion of real particles animating in real space.

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Rebuilding the VAG facade

Paper VAG

One of our initial challenges to address was to develop a testing environment that would allow us to run our animations without actually using the real VAG. It wouldn’t be realistic bring out the real projectors and testing frequently due to the cost and the fact that there is currently banners that would block the actual architecture.

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